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	<title>DvDand Solutions</title>
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	<description>Solutions for the Mobile Age</description>
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		<title>The Changing Landscape of Mobile App Monetization</title>
		<link>http://dvdand.com/the-changing-landscape-of-mobile-app-monetization/</link>
		<comments>http://dvdand.com/the-changing-landscape-of-mobile-app-monetization/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 12:00:05 +0000</pubDate>
		<dc:creator>Dilip</dc:creator>
				<category><![CDATA[App Development]]></category>
		<category><![CDATA[mobile application]]></category>
		<category><![CDATA[mobile marketing]]></category>
		<category><![CDATA[Mobile Platform]]></category>
		<category><![CDATA[monetization]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Android Market]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[in-app purchase]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[M-commerce]]></category>
		<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[mobile commerce]]></category>
		<category><![CDATA[Monetization]]></category>

		<guid isPermaLink="false">http://dvdand.com/?p=1460</guid>
		<description><![CDATA[Mobile App Monetization has been the holy grail for most app developers so far. Until last year, the monetization strategy involved selling apps in the app store or providing free apps and generating revenue through advertisements in the app. Things are beginning to change this year, according to a recent survey of developers conducted by<a href="http://dvdand.com/the-changing-landscape-of-mobile-app-monetization/"> <br /><br /> (More...)</a>]]></description>
			<content:encoded><![CDATA[<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fdvdand.com%2Fthe-changing-landscape-of-mobile-app-monetization%2F&amp;title=The%20Changing%20Landscape%20of%20Mobile%20App%20Monetization" id="wpa2a_2"><img src="http://dvdand.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p><p>Mobile App Monetization has been the holy grail for most app developers so far. Until last year, the monetization strategy involved selling apps in the app store or providing free apps and generating revenue through advertisements in the app. Things are beginning to change this year, according to a <a href="http://www.appcelerator.com/company/survey-results/mobile-developer-report-july-2011/" target="_blank">recent survey</a> of developers conducted by Appcelerator &amp; IDC. <a href="http://dvdand.com/wp-content/uploads/2011/10/appcelerator_idc_survey-4e39baa-intro.jpg"><img class="size-full wp-image-1461 alignnone" title="appcelerator_idc_survey-4e39baa-intro" src="http://dvdand.com/wp-content/uploads/2011/10/appcelerator_idc_survey-4e39baa-intro.jpg" alt="" width="640" height="480" /></a></p>
<p>&nbsp;</p>
<p>Given the sheer size of the iOS and Android market places, that comes with the app discovery and usage issues, and the size of the user bases for both these platforms, developers are shifting their strategies from acquiring new users to keeping their existing users happy. As you can see from the graph above, the app store sales model is seeing a significant decline this year while advertising is almost flat. Some new monetization strategies are starting to emerge or gain traction.</p>
<p>In-app purchases seem to be the foremost of the new strategies for most developers and is on par with the app store sales. Subscription based models are also being considered but I foresee that they might not become as big. Unfortunately, the subscription model has got a bad rap with the struggles of the newspaper and magazine publishing industry. Also, the users have become used to buying only what they want or need, even if in the long run they end up spending more than a subscription service.</p>
<p>Mobile commerce will have its coming out party this year. By all accounts, it is appearing that this holiday season could be the biggest so far in terms of mobile commerce sales. <a href="http://www.intomobile.com/2011/10/24/ebay-expects-5-billion-mobile-sales-year/" target="_blank">eBay has upped their 2011 mobile sales forecast by 25%</a> to $5 Billion after they reported 32% growth in Q3 YoY. We will see that trend with other retailers as well.</p>
<p>Brand Loyalty and coupons are other alternatives that have growing mind-share amongst developers but I don&#8217;t see them as a stand-alone monetization strategies. Rather, developers will combine these strategies to extend the user loyalty while implementing other strategies to acquire new users.</p>
<p>Finally, there is an emerging NFC based strategy which could be the future. However, it is early days given that there is only 1 NFC-capable device in the market as of this writing. As more NFC capable devices become available in 2012 and beyond, we will see further refinements of the monetization strategies that leverage NFC become prevalent.</p>
<p>Note: This article is part of series of articles on the Mobile App Development. You can read other articles in this series <a title="Articles on App Development " href="http://dvdand.com/?cat=582">here</a>.
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		<title>Mobile App Development: 10 Questions to Ask Before Developing Your Next App</title>
		<link>http://dvdand.com/mobile-app-development-10-questions-to-ask-before-developing-your-next-app/</link>
		<comments>http://dvdand.com/mobile-app-development-10-questions-to-ask-before-developing-your-next-app/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 18:30:51 +0000</pubDate>
		<dc:creator>Dilip</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[App Development]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Blackberry]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[mobile application]]></category>
		<category><![CDATA[Mobile Enterprise]]></category>
		<category><![CDATA[Mobile Platform]]></category>
		<category><![CDATA[mobile website]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Symbian]]></category>
		<category><![CDATA[Windows Mobile]]></category>

		<guid isPermaLink="false">http://dvdand.com/?p=1439</guid>
		<description><![CDATA[The popularity and adoption of mobile apps has skyrocketed over the last few years. Moreover, customers are willing to pay for these apps as evidenced by the $5 billion in mobile app revenue in 2010 and estimated $15 billion revenue in 2011. Development of a mobile app is a great opportunity for  your company to<a href="http://dvdand.com/mobile-app-development-10-questions-to-ask-before-developing-your-next-app/"> <br /><br /> (More...)</a>]]></description>
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<p>The popularity and adoption of mobile apps has skyrocketed over the last few years. Moreover, customers are willing to pay for these apps as evidenced by the $5 billion in mobile app revenue in 2010 and estimated $15 billion revenue in 2011. Development of a mobile app is a great opportunity for  your company to engage with customers as well as market to them. But the first step before you dive into this world is planning your strategy and honest evaluation of what it takes to build a successful app.</p>
<p>The most critical decision at the start of any app development process is to decide which platform(s) to target. You can read more on this topic in my previous blog post on <a href="http://dvdand.com/?p=1435" target="_blank">Platform Selection</a>. Once you have figured out which platform to develop for, here are the key 10 questions to help determine  strengths and highlight areas where they could use my help.</p>
<ol>
<li><strong>Do we build or do we buy?</strong> This is a very important question to ask. Most companies do not have resources or expertise to build all that is needed to get the mobile app launched. We have to really figure out what our core strengths are that we can leverage to build these apps.</li>
<li><strong>Where do we start?</strong> First impressions are important not only for people, but also for apps. With between 30-50 apps on their smartphones, users tend to have shorter attention span. So, if our app is not going to grab their attention and keep providing useful information or features, users will stop using our app. A good app should be easy to use, useful, and provide a positive experience.</li>
<li><strong>Where do we go from here?</strong> It is not enough to just have a good start, we need to continue building on the momentum that we gained from our first successful launch. Our product roadmap should be building not only features but also looking at the platform marketshare in order to account for changes. It should also consider new features being added to the various platforms that our app could leverage.</li>
<li><strong>How quickly can we get there?</strong> While our initial release might take long, however, the subsequent release cycles should be of shorter duration. Given the fast moving nature of this market, a long app development cycle would be a deal breaker. We should be able to leverage Agile Development Methodology to achieve short release cycles</li>
<li><strong>How do we react to customer feedback and feature requests? </strong>Customer feedback and our response to those feedback can make or break not only our app but also our business. So, incorporating the feedback quickly and efficiently is key for a successful app. Of course, these needs to be balanced out against our current Product Roadmap. Utilizing some of the Lean Startup principles will help us here.</li>
<li><strong>What are our competitors doing?</strong> Users have numerous choices for product or service that we provide. So, we need to evaluate our competitors and make sure we are keeping up with the market place. This will have direct and immediate impact on our product roadmap. This will also help us differentiate ourselves from the rest of the pack especially when app discovery is such a big challenge given over 500K apps in iOS App Store and over 275K apps in the Android market place.</li>
<li><strong>How are we going to distribute and market it?</strong> This is a big marketing question that will impact technical decisions. Depending on our platform choices we may have one or more marketplaces to distribute our app. Given the discoverablilty issue mentioned above, how and where we market our product as well as how effective our distribution will have a huge impact on some of the features we can include in our product.</li>
<li><strong>How much are we going to charge?</strong> This is an important business decision as that is going to be our revenue generator. For example, if we are going to use a freemium model, then we need to plan our product feature set that would be useful in both the free and premium versions. Alternatively, if our app is free and ad-supported, then we need to ensure that we have a high fill rate and relevant ads so that we can improve our CPM over time.</li>
<li><strong>How are we going to support users on un-supported platforms?</strong> While our mobile apps will be used by several users on the targeted platforms, we need to make sure that we do not alienate our potential user base on platforms not currently supported. We also need to periodically evaluate demand for apps on these currently un-supported platforms and decide if we want to support any of those platform or are we willing to give up on a wider market share so that we can focus on growing our market share on the currently targeted platforms.</li>
<li><strong>What is the total cost of ownership?</strong> App development costs have come done significantly. So, while we can get the app developed cheaply, we need to consider other costs like post-deployment support, maintenance and upgrade costs, marketing costs, to name a few,  to truly understand how much it is going to cost us to develop, maintain and market the app.</li>
</ol>
<p>Here is a slideshare deck on this topic that you can download for your use.</p>
<div id="__ss_9726452" style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="10 questions before building a mobile app" href="http://www.slideshare.net/dvdand/10-questions-before-building-a-mobile-app" target="_blank">10 questions before building a mobile app</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/9726452" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" width="425" height="355"></iframe></p>
<div style="padding: 5px 0 12px;">View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/dvdand" target="_blank">DvDand Solutions, LLC</a></div>
</div>
<p>Hopefully this has given you a good start on what all you need to consider to go from an idea to app in the marketplace. Feel free to leave your comments and questions below.
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		<title>Mobile Development: Platform Selection</title>
		<link>http://dvdand.com/mobile-development-platform-selection/</link>
		<comments>http://dvdand.com/mobile-development-platform-selection/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 00:00:36 +0000</pubDate>
		<dc:creator>Dilip</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Android Marketplace]]></category>
		<category><![CDATA[App Development]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Blackberry]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Market data]]></category>
		<category><![CDATA[mobile application]]></category>
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		<category><![CDATA[RIM]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[Windows Phone]]></category>

		<guid isPermaLink="false">http://dvdand.com/?p=1435</guid>
		<description><![CDATA[Anyone endeavoring to develop a modestly successful mobile application has some tough decisions to make before even writing a single line of code. From platform to pricing model to functionality to distribution to marketing. In this series of blog posts we will explore the various factors that we need to consider in order to develop<a href="http://dvdand.com/mobile-development-platform-selection/"> <br /><br /> (More...)</a>]]></description>
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<p>Anyone endeavoring to develop a modestly successful mobile application has some tough decisions to make before even writing a single line of code. From platform to pricing model to functionality to distribution to marketing. In this series of blog posts we will explore the various factors that we need to consider in order to develop a successful mobile application. The first post in this series talks about the various platforms available and the pros and cons of each. This post will specifically focus on development of native applications for smartphone. For a discussion on native vs mobile web (HTML5) apps, click here.</p>
<p>I was recently talking to a large multinational bank on how they manage their mobile apps development. They told me that currently they have apps on 9 different platforms. Given that they are a large multinational with plenty of resources, they can support so many platforms. However, for average startup, individual developer or a small business, a more realistic number may be 1 or 2, given the resource constraints. So, how do we decide on which platforms to support?</p>
<p>Assuming that you are developing for the US market, the most recent <a href="http://blog.nielsen.com/nielsenwire/online_mobile/40-percent-of-u-s-mobile-users-own-smartphones-40-percent-are-android/" target="_blank">Neilsen report</a> indicates that 40% of the mobile phone market in US is penetrated by smartphones. Of those 40%, the dominant platform is Android with 40% followed by Apple iOS with 28%, RIM Blackberry with 19%, Microsoft Windows Mobile (6.5 and below) at 7%, Microsoft Windows Phone 7 at 1% and other OS (webOS, Meego, Symbian, etc) at 5%. Based on these statistics and leaving aside other factors of the reducing market share of Blackberry and good reviews of the Windows Phone, etc, it would be a good bet to start developing an app on one of the top three platforms.</p>
<p>Next, let&#8217;s look at some of the pros and cons of the top 3 app platforms:</p>
<p>Android:</p>
<p>Pros:</p>
<ul>
<li>Dominant OS on Smartphones in US with 40% share.</li>
<li>Open source platform (?).</li>
<li>Fastest growing market place with 275K+ apps and <a href="http://www.androlib.com/appstats.aspx" target="_blank">over 6 billion apps downloaded</a> worldwide (per AndroLib) .</li>
<li>Royalty (30%) for paid apps and in-app purchases published on Android Marketplace.</li>
<li>Immediate deployment to Marketplace.</li>
<li>Higher average price point for paid apps at $4.57 (see infographic below).</li>
<li>Strong developer network leveraging Java and C.</li>
</ul>
<p>Cons:</p>
<ul>
<li>Huge device fragmentation with differing screen sizes and other hardware.</li>
<li>Huge<a href="http://developer.android.com/resources/dashboard/platform-versions.html" target="_blank"> OS version fragmentation</a> with 51% devices still on Froyo (version 2.2) and 30% on Gingerbread (ver 2.3.3 or 2.3.4) and remaining split across Cupcake (versions 1.5)  thru Honeycomb (ver. 3.2.x).</li>
<li>60% of apps downloaded from Android Marketplace are free apps.</li>
</ul>
<p>Apple iOS:</p>
<p>Pros:</p>
<ul>
<li>The leading app store with nearly 500K apps and over 15 billion apps downloaded since 2008.</li>
<li>Strong customer base with 200 million users.</li>
<li>Good developer network with established APIs.</li>
<li>Same app can run on iPhones, iTouches, &amp; iPads.</li>
<li>Minimal device fragmentation.</li>
<li>71% of apps downloaded are paid apps.</li>
</ul>
<p>Cons:</p>
<ul>
<li>2 weeks lead time to deploy to App Store.</li>
<li>30% royalty for both App Store and in-app purchases.</li>
<li>Lowest average price point for the top 100 paid apps (see infographic below).</li>
<li>Smaller market size than Android in terms of devices.</li>
</ul>
<p>Blackberry:</p>
<p>Pros:</p>
<ul>
<li>Solid presence in enterprises.</li>
<li>Robust device management features.</li>
<li>Highest average price point for the top 100 paid apps (see infographic below).</li>
</ul>
<p>Cons:</p>
<ul>
<li>High price floor for paid apps ($2.99 at Tier 2 &#8211; paid apps).</li>
<li>Small number of apps (~25000+ in the App World) with 1 billion downloads.</li>
<li>Losing market share.</li>
</ul>
<p>Here is a bit outdated but great infographic  created by WebPage FX on the various app stores  that put some of the points above succinctly:</p>
<p><a href="http://dvdand.com/wp-content/uploads/2011/09/store-wars-infographic.jpg"><img class="aligncenter size-full wp-image-1436" title="store-wars-infographic" src="http://dvdand.com/wp-content/uploads/2011/09/store-wars-infographic.jpg" alt="" width="625" height="2490" /></a>(Via <a href="http://www.gottabemobile.com/2011/09/20/app-store-infographic-stats-show-why-iphone-apps-arrive-first/" target="_blank">GottaBeMobile.com</a>)
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		<title>Can Apps and Mobile Web (HTML5) live together?</title>
		<link>http://dvdand.com/can-apps-and-mobile-web-html5-live-together/</link>
		<comments>http://dvdand.com/can-apps-and-mobile-web-html5-live-together/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 13:43:50 +0000</pubDate>
		<dc:creator>Dilip</dc:creator>
				<category><![CDATA[mobile application]]></category>
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		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[HTML5]]></category>
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		<category><![CDATA[Salesforce.com]]></category>
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		<description><![CDATA[When mobile phones first started out, they could do few things well: make calls and send text messages. If you wanted to get data, you were out of luck. Then came the mobile web with text only display. Slowly, 8-bit images were added for adds.That was the status quo for a while, sure the graphics<a href="http://dvdand.com/can-apps-and-mobile-web-html5-live-together/"> <br /><br /> (More...)</a>]]></description>
			<content:encoded><![CDATA[<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fdvdand.com%2Fcan-apps-and-mobile-web-html5-live-together%2F&amp;title=Can%20Apps%20and%20Mobile%20Web%20%28HTML5%29%20live%20together%3F" id="wpa2a_14"><img src="http://dvdand.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p><p>When mobile phones first started out, they could do few things well: make calls and send text messages. If you wanted to get data, you were out of luck. Then came the mobile web with text only display. Slowly, 8-bit images were added for adds.That was the status quo for a while, sure the graphics and displays got better, but still not the best user experience. However, mobile web was the only game in town. With the advent of smartphones, specifically, iPhones, all that changed. Now, phones could have apps on them and these apps were powerful. They not only had better graphics, they also leveraged other applications and hardware like camera, accelerometer, GPS, etc. The user experience became better as the apps could pull data from the internet to provide users with up to the minute information.</p>
<p>Now, mobile web is fighting back by leveraging HTML5. HTML5 sites can now provide rich user experience that is consistent across disparate devices, irrespective of the device OS. So that, the site has the same user interaction whether you access it on iOS or Andriod or Blackberry or Windows 7 based devices. HTML5 also allows mobile web to learn a new trick by accessing device hardware like camera, GPS and accelerometer in the same way as the device-resident apps. As this <a title="HTML5 Adoption might hurt Apple's Profit, Research Finds." href="http://soc.li/enmlqhI" target="_blank">article</a> on PCWorld mentions:</p>
<blockquote><p>HTML5 is appealing to developers and businesses because it can be used to build Web apps that target all mobile platforms at once. This is more cost-effective and less labor-intensive than building different native apps for iOS, Android and Windows Phone.</p>
<p>It also allows developers and publishers to circumnavigate the 30 percent commission charged by Apple and Google for selling apps through their app stores. Furthermore, Apple also takes a 30 percent cut on subscriptions sold through the App Store. Both cuts could be obviated with HTML5-based apps, the report pointed out.</p></blockquote>
<p>HTML5 can have major impact on apps business model both for Apple and Google. It is beginning to show in the amount of time users are spending on Mobile Web as opposed to device native apps as this chart from Flurry shows</p>
<p><a href="http://dvdand.com/wp-content/uploads/2011/09/flurry-june-2011.jpg"><img class="aligncenter size-full wp-image-1420" title="flurry-june-2011" src="http://dvdand.com/wp-content/uploads/2011/09/flurry-june-2011.jpg" alt="" width="600" height="399" /></a></p>
<p>Also, as Darrell Etherington <a title="Why HTML5 won't take the wind out of Apple's sails" href="http://gigaom.com/apple/why-html5-wont-take-the-wind-out-of-apples-sails/" target="_blank">wrote over at GigaOm</a> yesterday, the apps Vs HTML5 war is just getting started. It is a war that will play out over the next few years. HTML5 has fired the first salvo and the impact is slowly being felt. Now it is apps turn to return fire. Both camps have powerful allies and most of the major players have foot in both (think Apple, Microsoft, Google with their OS and HTML5 supporting browsers). As such they end up fighting themselves if this war continues.</p>
<p>However, there is a third way which will let the two live harmoniously. We are starting to see the first of the hybrid applications which leverage the strengths of HTML5 and the user interaction of the native apps. Facebook app is a good example of this where the the native app displays portions of information in an embedded web browser <a href="https://www.facebook.com/note.php?note_id=438532093919" target="_blank">using HTML5</a>. At the recent Dreamforce event, Salesforce.com showed off the HTML5 based Chatter mobile app. But more importantly, they acknowledged that the hybrid apps are the future and therefore they have starting integrating HTML5 with their native apps too through the <a href="http://www.salesforce.com/assets/videos/df11-keynote.jsp" target="_blank">touch.salesforce.com platform</a>. These are but a few examples. Companies are beginning to see the benefits of building these hybrid apps and they are able to leverage the hardware features of these devices using open source tools like <a href="http://www.phonegap.com/" target="_blank">PhoneGap</a> and other third party frameworks like <a href="http://www.sencha.com/products/touch/" target="_blank">Sencha Touch</a>.</p>
<p>So, as companies begin to realize the benefits of HTML5 and also some of the downside of having to maintain native apps for each platform separately, we will see the hybrid apps becoming more common and thus there will be a compromise in this war between native apps and mobile web.</p>
<p>&nbsp;</p>
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		<title>Fatboy in Lean World</title>
		<link>http://dvdand.com/fatboy-in-lean-world/</link>
		<comments>http://dvdand.com/fatboy-in-lean-world/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 20:54:16 +0000</pubDate>
		<dc:creator>Dilip</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dvdand.com/?p=1417</guid>
		<description><![CDATA[Here is a great primer on&#160;what and how&#160;to do lean software development, especially in a startup world. I think this process has great applicability in product development processes in enterprises too.&#160;This could really&#160;change how companies do&#160;software development.&#160;As this process matures, I can see it&#160;being adopted in large enterprise as an efficient way of reducing software<a href="http://dvdand.com/fatboy-in-lean-world/"> <br /><br /> (More...)</a>]]></description>
			<content:encoded><![CDATA[<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fdvdand.com%2Ffatboy-in-lean-world%2F&amp;title=Fatboy%20in%20Lean%20World" id="wpa2a_18"><img src="http://dvdand.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p><div class='posterous_autopost'>
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<div>Here is a <a href="http://www.oreillygmt.eu/interview/fatboy-in-a-lean-world/" title="great primer" target="_blank">great primer</a> on&nbsp;what and how&nbsp;to do lean software development, especially in a startup world. I think this process has great applicability in product development processes in enterprises too.&nbsp;This could really&nbsp;change how companies do&nbsp;software development.&nbsp;As this process matures, I can see it&nbsp;being adopted in large enterprise as an efficient way of reducing software development costs.</div>
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<p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://dvdand.posterous.com/fatboy-in-lean-world">dvdand&#8217;s posterous</a>  </p>
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		<title>BilltoMobile Opens Verizon Carrier Billing To Boku And Others</title>
		<link>http://dvdand.com/billtomobile-opens-verizon-carrier-billing-to-boku-and-others/</link>
		<comments>http://dvdand.com/billtomobile-opens-verizon-carrier-billing-to-boku-and-others/#comments</comments>
		<pubDate>Thu, 27 Jan 2011 17:54:35 +0000</pubDate>
		<dc:creator>Dilip</dc:creator>
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		<description><![CDATA[This puts BilltoMobile in a sweet spot and could become a major headache for financial services companies. Boku is just the beginning, tip of the iceberg. I expect to see a few major brands jumping onto BilltoMobile in the next few months. BilltoMobile Opens Verizon Carrier Billing To Boku And Others via GigaOMTech by Ryan<a href="http://dvdand.com/billtomobile-opens-verizon-carrier-billing-to-boku-and-others/"> <br /><br /> (More...)</a>]]></description>
			<content:encoded><![CDATA[<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fdvdand.com%2Fbilltomobile-opens-verizon-carrier-billing-to-boku-and-others%2F&amp;title=BilltoMobile%20Opens%20Verizon%20Carrier%20Billing%20To%20Boku%20And%20Others" id="wpa2a_22"><img src="http://dvdand.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p><div class='posterous_autopost'>This puts BilltoMobile in a sweet spot and could become a major headache for financial services companies. Boku is just the beginning, tip of the iceberg. I expect to see a few major brands jumping onto BilltoMobile in the next few months.
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<div class=""><a href="http://feedproxy.google.com/~r/OmMalik/~3/uyLmErmdci0/">BilltoMobile Opens Verizon Carrier Billing To Boku And Others</a></div>
<div style="margin-bottom: 0.5em;">via <a href="http://gigaom.com" class="f">GigaOMTech</a> by Ryan Kim on 1/27/11</div>
<p><br style="display: none;" />
<p><a href="http://gigaom2.files.wordpress.com/2011/01/billtomobileimg_about.gif"><img title="Billtomobileimg_about" src="http://gigaom2.files.wordpress.com/2011/01/billtomobileimg_about-e1296144102896.gif?w=307&amp;h=204" height="204" alt="" width="307" /></a>BilltoMobile is expanding its direct carrier billing relationship with Verizon Wireless to process transactions from other payment platforms starting with mobile payment start-up Boku. The agreement allows Boku to tap into BilltoMobile’s direct billing gateway and will greatly expand the number of merchants and consumers who can use direct billing on Verizon. BilltoMobile’s deal with Boku is non-exclusive so BilltoMobile could also process transactions from Zong and other payments providers as well.</p>
<p>BilltoMobile last year secured the first U.S. carrier billing deal when it <a href="http://venturebeat.com/2010/03/22/verizon-plans-to-announce-billtomobile-as-a-mobile-payments-provider/">agreed with Verizon Wireless to process payments directly through the carrier’s billing system</a>. The deal allows BilltoMobile to charge merchants significantly less in fees than premium SMS, which has been one of the primary ways that people charged their purchases to their phone. With direct billing, merchants can expect to pay fees in the mid-teens of a transaction cost, rather than the 50 percent they are charged for premium SMS. With lower fees, BilltoMobile allows merchants to offer carrier billing for a lower price, which can help spur on more impulse purchases of mostly digital goods.</p>
<p>Carrier billing is powerful because it’s easy and secure for consumers. They enter in their phone number when they want to buy something and then get a text message to approve their purchase.  In <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2010/09/NielsenMobileAppsWhitepaper.pdf">a Nielsen survey last year</a>, respondents said carrier billing is their preferred way of downloading apps, ahead of credit cards. Though carrier billing works primarily for digital goods, the potential is for the system to work for more physical items. Danal Co. of South Korea, the largest shareholder of BilltoMobile said it has processed $4 billion in payments with carrier billing with 20 percent of transactions in Korea for physical goods.</p>
<p>By opening up its payment system to other providers, BilltoMobile is able to leverage its existing integration with Verizon Wireless to process a whole lot more payments. BilltoMobile has relationships with a few dozen merchants. Boku, which uses a combination of direct carrier billing and premium SMS, deals with hundreds of merchants including Facebook, Electronic Arts and eBay Classifieds. For Boku and others, the arrangement allows it to connect to Verizon’s carrier billing system, which will give its merchants the ability to lower prices for consumers and be more flexible with their pricing.</p>
<p>The BilltoMobile deal provides more momentum for carrier billing in the U.S. Last October, <a href="http://gigaom.com/2010/10/28/att-tries-to-jump-start-mobile-carrier-billing/">AT&amp;T announced trials of carrier billing with BilltoMobile, Boku and Zong. </a>It’s likely Boku will also try to secure its own direct deals with Verizon and other carriers. But the integration work takes time. Working with BilltoMobile allows Boku and others to add carrier billing immediately.</p>
<p>This is one deal in what’s looking like a huge year for mobile payments. With <a href="http://gigaom.com/apple/with-nfc-apple-most-likely-to-take-mobile-payments-mainstream/">Apple</a> and <a href="http://gigaom.com/2011/01/26/paypals-mobile-honcho-osama-bedier-jumps-to-google/">Google</a> gearing up on the near field communications front and <a href="http://gigaom.com/2010/10/26/paypal-bets-its-future-on-mobile/">PayPal going all in on mobile,</a> we’re seeing some big players position themselves to get a piece of what could be a huge pie. We’ve reported that mobile payments, in all its forms, could be worth an <a href="http://gigaom.com/2010/05/13/mobile-payments-to-reach-633b-by-2014/">estimated $633.4 billion by 2014</a>. Carrier billing is one slice of the pie and is largely aimed at digital goods for now. Because of its higher fees compared to credit cards, it won’t be able to replace credit cards in many cases and is not as well positioned right now to tackle in-store point of sales transactions. But as it grows, and fees decrease, carrier billing could be an important way for consumers to pay for goods of all kinds in the future.</p>
<p><strong>Related content from GigaOM Pro (subscription req’d):</strong></p>
<ul>
<li><a href="http://pro.gigaom.com/2010/06/a-mobile-payments-glossary/?utm_source=gigaom&amp;utm_medium=editorial&amp;utm_content=oryankim&amp;utm_campaign=related3">A Mobile Payments Glossary</a></li>
<li><a href="http://pro.gigaom.com/2010/03/paid-content/">Report: Monetizing Digital Content</a></li>
<li><a href="http://pro.gigaom.com/2009/10/report-virtual-worlds-for-the-enterprise-market/?utm_source=gigaom&amp;utm_medium=editorial&amp;utm_content=oryankim&amp;utm_campaign=related3%22">Report: Virtual Goods for the Enterprise Market</a></li>
</ul>
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		<title>Apple Continued To Lose U.S. Marketshare Despite Spike From iPhone 4 Sales</title>
		<link>http://dvdand.com/apple-continued-to-lose-u-s-marketshare-despite-spike-from-iphone-4-sales/</link>
		<comments>http://dvdand.com/apple-continued-to-lose-u-s-marketshare-despite-spike-from-iphone-4-sales/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 23:24:29 +0000</pubDate>
		<dc:creator>Dilip</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[This is an interesting post. It has to be worrisome for Apple to be overtaken by Google in such a short time. However, I feel the smartphone market is just heating up. I think we are going to have some increased competition from both Microsoft and Nokia in the years ahead and this current landscape<a href="http://dvdand.com/apple-continued-to-lose-u-s-marketshare-despite-spike-from-iphone-4-sales/"> <br /><br /> (More...)</a>]]></description>
			<content:encoded><![CDATA[<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fdvdand.com%2Fapple-continued-to-lose-u-s-marketshare-despite-spike-from-iphone-4-sales%2F&amp;title=Apple%20Continued%20To%20Lose%20U.S.%20Marketshare%20Despite%20Spike%20From%20iPhone%204%20Sales" id="wpa2a_26"><img src="http://dvdand.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p><div class='posterous_autopost'>This is an interesting post. It has to be worrisome for Apple to be overtaken by Google in such a short time. However, I feel the smartphone market is just heating up. I think we are going to have some increased competition from both Microsoft and Nokia in the years ahead and this current landscape will be very different in 3 years time.
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<div class=""><a href="http://feeds.moconews.net/~r/moconews/~3/aASGTxqvgCU/">Apple Continued To Lose U.S. Marketshare Despite Spike From iPhone 4 Sales</a></div>
<div style="margin-bottom: 0.5em;">via <a href="http://moconews.net/" class="f">mocoNews</a> by Tricia Duryee on 9/15/10</div>
<p><br style="display: none;" />
<p style="border: 1px solid silver; padding: 4px; margin-right: 10px; margin-bottom: 0; float: left;"> 									<a href="http://moconews.net/article/419-apple-continued-to-lose-u.s.-marketshare-despite-spike-from-iphone-4-sa/" title="Android Eating Apples"> 										<img src="http://paidcontent.org/images/editorial/f_small/android-eating-apples-s.jpg" border="0" height="107" alt="Android Eating Apples" width="170" style="margin: 0;" /> 									</a> 								</p>
<p>Apple’s iPhone 4 did not give the company the bump in sales it needed to put Android’s momentum in check. Instead, Apple’s smartphone marketshare in the U.S. dropped by 1.3 percent in the three months ended in July while Android’s share grew by an impressive five percentage points, <a href="http://www.comscore.com/Press_Events/Press_Releases/2010/9/comScore_Reports_July_2010_U.S._Mobile_Subscriber_Market_Share" title="reports ComScore">reports ComScore</a>. </p>
<p>Apple (<a href="http://finance.paidcontent.org/paidcontent?Page=QUOTE&amp;Ticker=AAPL" title="AAPL">NSDQ: AAPL</a>) <a href="http://moconews.net/article/419-android-gains-marketshare-while-all-others-lose-it/" title="had been losing marketshare all year">had been losing marketshare all year</a>, but that was expected to change with the release of the iPhone 4. For the past few years, consumers have held off on buying a new iPhone at the beginning of the year, knowing that Apple historically releases a new device during the summer. The leak reported by <em>Gizmodo</em> only compounded the problem.</p>
<p>However, the late-June iPhone release was not what it cracked up to be. For the second straight comScore (<a href="http://finance.paidcontent.org/paidcontent?Page=QUOTE&amp;Ticker=SCOR" title="SCOR">NSDQ: SCOR</a>) report, Android continued to gain marketshare while all other major platforms lost it. To be sure, things could still change over the next three months as the iPhone 4 is in market for longer and Apple’s antenna issues get further behind them, but right now, it doesn’t seem like Apple’s got anything good enough to slow down Android.</p>
<p><strong>Here’s how marketshare has changed for the top smartphone platforms in the July vs. April period: </strong> </p>
<table border="1">
<tr>
<td> <strong>Smartphone Platform</strong> </td>
<td>  </td>
<td> <strong>% Change of Subscribers</strong>  </td>
<td>  </td>
</tr>
<tr>
<td> RIM </td>
<td>  </td>
<td> -1.8%  </td>
<td>  </td>
</tr>
<tr>
<td> Apple </td>
<td>  </td>
<td> -1.3%  </td>
<td>  </td>
</tr>
<tr>
<td> Google </td>
<td>  </td>
<td> 5%  </td>
<td>  </td>
</tr>
<tr>
<td> Microsoft  </td>
<td>  </td>
<td> -2.2%  </td>
<td>  </td>
</tr>
<tr>
<td> Palm </td>
<td>  </td>
<td> 0%  </td>
<td>  </td>
</tr>
</table>
<p> The issue of marketshare or install base is one that is increasingly worrisome to analysts. In a research note released this morning by Bernstein Research analysts Toni Sacconagh and Pierre Ferragu, this is exactly their point of contention. <a href="http://blogs.barrons.com/techtraderdaily/2010/09/14/apple-to-ward-off-android-threat-it-needs-a-verizon-iphone/" title="Barron's reports">Barron’s reports</a> that the analysts strongly believe that if Apple expects to ward off Android, they need to add versions of the phone for the large carriers that don’t currently sell it. </p>
<p>Interestingly, it’s not because Android is more widely available. In fact, Android is only available on 59 carriers vs. 154 for iPhone, but the issue is that Apple lacks deals with some of the world’s largest wireless carriers—Verizon Wireless (VZ, VOD), Vodafone (<a href="http://finance.paidcontent.org/paidcontent?Page=QUOTE&amp;Ticker=VOD" title="VOD">NYSE: VOD</a>) Germany, NTT DoCoMo (<a href="http://finance.paidcontent.org/paidcontent?Page=QUOTE&amp;Ticker=DCM" title="DCM">NYSE: DCM</a>) and China Mobile. </p>
<p>The analysts suspect that Android’s install base could outnumber iPhone’s in as few as five quarters. According to comScore, Google (<a href="http://finance.paidcontent.org/paidcontent?Page=QUOTE&amp;Ticker=GOOG" title="GOOG">NSDQ: GOOG</a>) still has a ways to go to topple both Apple and RIM (<a href="http://finance.paidcontent.org/paidcontent?Page=QUOTE&amp;Ticker=RIMM" title="RIMM">NSDQ: RIMM</a>) in the U.S. RIM was the leading mobile smartphone platform in the U.S. with 39.3 percent share of U.S. smartphone subscribers, followed by Apple with 23.8 percent share, and Google’s share jumped to 17 percent. </p>
<p>One trend that has stayed constant over the past two comScore reports: While all the major smartphone platforms lost share to Android, most continue to gain overall subscribers as Americans increasingly buy smartphones. While that’s good news, in the past seven months, Android has painfully taken share away from all the other major players. Since December, RIM’s share has dropped 2.3 percent and Apple’s by 1.5 percent—Android has grown by an astonishing 12.2 percent. </p>
<p><strong>Related</strong></p>
<ul>
<li><a href="http://moconews.net/article/419-android-outsells-iphone-in-first-six-months-2010/" title="Android Outsells iPhone In First Six Months 2010 ">Android Outsells iPhone In First Six Months 2010 </a></li>
</ul>
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<p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://dvdand.posterous.com/apple-continued-to-lose-us-marketshare-despit">dvdand&#8217;s posterous</a>  </p>
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		<title>Motorola posts Android 2.1 upgrade timeline for its smartphones</title>
		<link>http://dvdand.com/motorola-posts-android-2-1-upgrade-timeline-for-its-smartphones/</link>
		<comments>http://dvdand.com/motorola-posts-android-2-1-upgrade-timeline-for-its-smartphones/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 00:40:08 +0000</pubDate>
		<dc:creator>Dilip</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Looks like Motorola is pre-announcing its upgrade timeline to keep the customers happy. Let see if it works. Motorola posts Android 2.1 upgrade timeline for its smartphones via Unwired View by Ilinca Nita on 4/13/10 Unlike other manufacturers (i.e. HTC or Samsung), Motorola has posted a timeline with details on future software upgrades for its<a href="http://dvdand.com/motorola-posts-android-2-1-upgrade-timeline-for-its-smartphones/"> <br /><br /> (More...)</a>]]></description>
			<content:encoded><![CDATA[<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fdvdand.com%2Fmotorola-posts-android-2-1-upgrade-timeline-for-its-smartphones%2F&amp;title=Motorola%20posts%20Android%202.1%20upgrade%20timeline%20for%20its%20smartphones" id="wpa2a_30"><img src="http://dvdand.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p><div class='posterous_autopost'>Looks like Motorola is pre-announcing its upgrade timeline to keep the customers happy. Let see if it works.
<p />
<p />
<p />
<div style="font-family: sans-serif; overflow: auto; margin: 0px 10px;">
<h2 style="margin: 0.25em 0 0 0;" />
<div class=""><a href="http://feedproxy.google.com/~r/UnwiredView/~3/wROArdYZYjk/">Motorola posts Android 2.1 upgrade timeline for its smartphones</a></div>
</h2>
<div style="margin-bottom: 0.5em;">via <a href="http://www.unwiredview.com" class="f">Unwired View</a> by Ilinca Nita on 4/13/10</div>
<p><br style="display: none;" />
<p>Unlike other manufacturers (i.e. <a href="http://www.unwiredview.com/2010/04/13/verizon-htc-incredible-full-specs-show-up/">HTC</a> or Samsung), <a href="http://www.unwiredview.com/2010/04/12/motos-square-android-phone-to-be-called-motorola-twist-specs-show-up/">Motorola</a> has posted a timeline with details on future software upgrades for its Android smartpohnes.</p>
<p>As you may already know, <a href="http://www.unwiredview.com/2010/03/30/verizon-starts-motorola-droid-android-2-1-updates-today/">Android 2.1 updates for the Verizon Droid</a> and for the Milestone are already rolling out.</p>
<p>Next, Motorola is planning to bring <a href="http://www.unwiredview.com/2010/04/08/android-2-1-for-sprints-samsung-moment-available-now-unofficially/">Android 2.1</a> to the Cliq and <a href="http://www.unwiredview.com/2010/03/17/motorola-cliq-xt-available-at-t-mobile-usa-129-99-on-contract/">Cliq XT</a>, sometime this quarter (meaning in June the latest).</p>
<p>In Q3, the <a href="http://www.unwiredview.com/2010/02/18/confirmed-motorola-backflip-coming-to-att-on-march-7-99-99-on-contract/">Motorola BackFlip (for AT&amp;T)</a> and the Motorola Dext (for Asia-Pacific) will also be upgraded to Android 2.1.</p>
<p style="text-align: center;"><a href="http://www.unwiredview.com/wp-content/uploads/2010/04/Motorola-Android-21-update-schedule.jpg"><img title="Motorola Android 21 update schedule" src="http://www.unwiredview.com/wp-content/uploads/2010/04/Motorola-Android-21-update-schedule.jpg" height="241" alt="" /></a></p>
<p style="text-align: center;"><a href="http://www.unwiredview.com/wp-content/uploads/2010/04/Motorola-Devour-Android-21.jpg"><img title="Motorola Devour Android 21" src="http://www.unwiredview.com/wp-content/uploads/2010/04/Motorola-Devour-Android-21.jpg" height="460" alt="" width="442" /></a></p>
<p>Upgrades for the <a href="http://www.unwiredview.com/2010/03/25/motorola-devour-with-android-now-available-at-verizon/">Motorola Devour</a> (pictured above) and the Dext for Europe and Latin America are currently under evaluation.</p>
<p>Via <a href="https://supportforums.motorola.com/community/manager/softwareupgrades?view=overview">Motorola</a> </p>
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<p> Similar Posts:
<ul>
<li><a href="http://www.unwiredview.com/2010/02/10/motorola-backflip-with-android-announced-for-italy/" title="February 10, 2010" rel="bookmark">Motorola BackFlip with Android announced for Italy</a></li>
<li><a href="http://www.unwiredview.com/2010/01/20/20-to-30-motorola-android-smartphones-coming-this-year/" title="January 20, 2010" rel="bookmark">20 to 30 Motorola Android smartphones coming this year?</a></li>
<li><a href="http://www.unwiredview.com/2009/09/11/motorola-dext-cliq-previewed-low-price-apparently-confirmed/" title="September 11, 2009" rel="bookmark">Motorola Dext / Cliq previewed. Low price apparently confirmed</a></li>
<li><a href="http://www.unwiredview.com/2010/01/07/ces2010-motorola-announces-long-awaited-backflip-android-device/" title="January 7, 2010" rel="bookmark">#CES2010: Motorola Announces Long-Awaited Backflip Android Device</a></li>
<li><a href="http://www.unwiredview.com/2009/09/11/motorola-dext-to-bring-android-to-orange-uk-in-october/" title="September 11, 2009" rel="bookmark">Motorola Dext to bring Android to Orange UK in October</a></li>
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		<title>Have Banks Missed the Mobile Payments Boat?</title>
		<link>http://dvdand.com/have-banks-missed-the-mobile-payments-boat/</link>
		<comments>http://dvdand.com/have-banks-missed-the-mobile-payments-boat/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 12:30:38 +0000</pubDate>
		<dc:creator>Dilip</dc:creator>
				<category><![CDATA[AT&T]]></category>
		<category><![CDATA[Verizon]]></category>
		<category><![CDATA[banks]]></category>
		<category><![CDATA[mobile commerce]]></category>
		<category><![CDATA[mobile payments]]></category>
		<category><![CDATA[Verizon Wireless]]></category>

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		<description><![CDATA[This week at CTIA, Verizon announced plans to provide mobile payment options for enterprise customers in partnership with  Charge Anywhere, LLC. This by itself is not big news. After all, mobile carriers in Asia and Europe have been providing this service for years now. AT&#38;T too has similar options available. There are scores of startups that<a href="http://dvdand.com/have-banks-missed-the-mobile-payments-boat/"> <br /><br /> (More...)</a>]]></description>
			<content:encoded><![CDATA[<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fdvdand.com%2Fhave-banks-missed-the-mobile-payments-boat%2F&amp;title=Have%20Banks%20Missed%20the%20Mobile%20Payments%20Boat%3F" id="wpa2a_34"><img src="http://dvdand.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p><p>This week at CTIA, Verizon announced plans to provide <a href="http://www.prnewswire.com/news-releases/charge-anywherer-and-verizon-wireless-announce-mobile-payment-processing-solutions-for-business-88920767.html" target="_blank">mobile payment options</a> for enterprise customers in partnership with  Charge Anywhere, LLC. This by itself is not big news. After all, mobile carriers in Asia and Europe have been providing this service for years now. AT&amp;T too has similar options available.</p>
<p>There are scores of startups that are addressing this space including Obopay, mFoundry, MPayment, to name a few. Even established companies like PayPal, Sybase and Google have ventured into this arena. But where are the banks? Why aren&#8217;t any of them providing these options or partnering with the carriers to provide this service.</p>
<p>There is a common belief that carriers and banks are at loggerheads about mobile payments. There is a reason for that. Banks and carriers cannot agree on who owns the transaction. Carriers say they own the transaction as it happens on their network and they bill the customers. But the bank say they own the customers as the banks have the customers&#8217; money and they provide the secure transaction processing. Neither wants to encroach on the other&#8217;s turf especially since regulatory oversight for carriers and technology investments for the banks would be killer. So, they are at an impasse and until it is resolved, banks will be shut out of a market that is <a href="http://www.allbusiness.com/media-telecommunications/telecommunications/13075667-1.html" target="_blank">forecasted</a> to be worth $25.2 billion in 2013 by Research &amp; Markets.</p>
<p>Banks  are not giving up easy. They are introducing m-wallets and other options to garner a share of this market. But those efforts are not going to take off in the face of a simple solution like charging to the cell phone. Clearly, banks need to change their tactics in order to get a larger piece of the pie. They need to take a back seat to the carriers by letting them own the customers and bill them, while the banks provide solutions to process the transaction and get a cut. Banks will have to think &#8220;Powered by Intel&#8221; model for them to be successful otherwise they are going to miss the boat.
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		<title>Smartphone Sales Up 24 Percent, iPhone’s Share Nearly Doubled Last Year (Gar&#8230;</title>
		<link>http://dvdand.com/smartphone-sales-up-24-percent-iphone%e2%80%99s-share-nearly-doubled-last-year-gar/</link>
		<comments>http://dvdand.com/smartphone-sales-up-24-percent-iphone%e2%80%99s-share-nearly-doubled-last-year-gar/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 17:55:06 +0000</pubDate>
		<dc:creator>Dilip</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Based on this Gartner report it looks like the smartphones are healthy, yes they rose 24% YoY, but if you look at the numbers closely, they form only 14% of total mobile phone sales, increasing from 11% in 2008. Clearly there is still room for growth. However, I wonder how much different this picture would<a href="http://dvdand.com/smartphone-sales-up-24-percent-iphone%e2%80%99s-share-nearly-doubled-last-year-gar/"> <br /><br /> (More...)</a>]]></description>
			<content:encoded><![CDATA[<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fdvdand.com%2Fsmartphone-sales-up-24-percent-iphone%25e2%2580%2599s-share-nearly-doubled-last-year-gar%2F&amp;title=Smartphone%20Sales%20Up%2024%20Percent%2C%20iPhone%E2%80%99s%20Share%20Nearly%20Doubled%20Last%20Year%20%28Gar%26%238230%3B" id="wpa2a_38"><img src="http://dvdand.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p><div class='posterous_autopost'>Based on this Gartner report it looks like the smartphones are healthy, yes they rose 24% YoY, but if you look at the numbers closely, they form only 14% of total mobile phone sales, increasing from 11% in 2008. Clearly there is still room for growth. However, I wonder how much different this picture would be were it not for the recession? In other words, would smartphone have constituted just 14% of the total mobile sales worldwide? I doubt it. My point is that the hockey stick for smartphone growth is yet to come. I would think that is going to happen in 2012 assuming that recovery is complete by the end of this year and worldwide economies grow.
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<div class=""><a href="http://feedproxy.google.com/~r/Techcrunch/~3/0JOY4cTg-ME/">Smartphone Sales Up 24 Percent, iPhone&rsquo;s Share Nearly Doubled Last Year (Gartner)</a></div>
</h2>
<div style="margin-bottom: 0.5em;">via <a href="http://techcrunch.com" class="f">TechCrunch</a> by Erick Schonfeld on 2/23/10</div>
<p />
<p><img src="http://tctechcrunch.files.wordpress.com/2010/02/mobile-os-market-share.jpg" alt="" /></p>
<p>Last year, Apple’s iPhone nearly doubled its worldwide market share of smartphone sales to 14.4 percent, up 6.2 points from the year before, according to the latest <a href="http://www.gartner.com/it/page.jsp?id=1306513">market share figures </a>put out by Gartner.  The iPhone still trails behind Nokia’s Symbian-powered smartphones (No. 1), which saw their share decline 5.5 points to 46.9 percent, and RIM Blackberries (No. 2), which gained 3.3 points to end the year with a 19.9 percent share.</p>
<p>Remember, these are worldwide estimates.  In the U.S., both Blackberry and Apple are <a href="http://www.mobilecrunch.com/2009/12/16/iphone-leapfrogs-winmo-market-share/">much larger than Symbian</a>.  And when it comes to mobile Web traffic, <a href="http://techcrunch.com/2010/01/21/iphone-android-admob-81-percent/">Apple and Android dominate</a> with 81 percent share.  According to Gartner, Android phone sales jumped 3.4 points (to 3.9 percent), but Android is still smaller than WIndows Mobile or Linux.  Those mobile OSes, however, saw their market share drop  3.1 and 2.9 percent, respectively.  Palm’s WebOS barely made a mark with 0.7 percent share.</p>
<p>So when you tally everything up, Symbian lost the most share (5.5 percent), followed by Windows Mobile and Linux.  The iPhone saw the biggest gain (6.2 percent), compared to smaller but roughly equal jumps by Blackberry and Android (up 3.3 and 3.4 percent, respectively).</p>
<p>All together, Gartner estimates 172 million smartphones were sold last year, up 24 percent.  In contrast, total mobile phone sales were flat at 1.2 billion.  Smartphones represented 14 percent of total mobile handset sales last year, up from 11 percent in 2008.  The iPhone, for all of its growth, made up only 2 percent of all mobile phone sales last year. Below are the market share tables from Gartner:</p>
<p><strong>Table 2<br /> </strong><strong>Worldwide Smartphone Sales to End Users by Operating System in 2009 (Thousands of Units)</strong></p>
<table border="1">
<tr>
<td valign="bottom"><strong>Company</strong></td>
<td valign="bottom"><strong>2009</strong><strong> Units</strong></td>
<td valign="bottom"><strong>2009<br /> Market<br /> Share (%)</strong></td>
<td valign="bottom"><strong>2008</strong><strong> Units</strong></td>
<td valign="bottom"><strong>2008<br /> Market<br /> Share (%)</strong></td>
</tr>
<tr>
<td valign="bottom">Symbian</td>
<td valign="bottom">80,878.6</td>
<td valign="bottom">46.9</td>
<td valign="bottom">72,933.5</td>
<td valign="bottom">52.4</td>
</tr>
<tr>
<td valign="bottom">Research In Motion</td>
<td valign="bottom">34,346.6</td>
<td valign="bottom">19.9</td>
<td valign="bottom">23,149.0</td>
<td valign="bottom">16.6</td>
</tr>
<tr>
<td valign="bottom">iPhone OS</td>
<td valign="bottom">24,889.8</td>
<td valign="bottom">14.4</td>
<td valign="bottom">11,417.5</td>
<td valign="bottom">8.2</td>
</tr>
<tr>
<td valign="bottom">Microsoft Windows Mobile</td>
<td valign="bottom">15,027.6</td>
<td valign="bottom">8.7</td>
<td valign="bottom">16,498.1</td>
<td valign="bottom">11.8</td>
</tr>
<tr>
<td valign="bottom">Linux</td>
<td valign="bottom">8,126.5</td>
<td valign="bottom">4.7</td>
<td valign="bottom">10,622.4</td>
<td valign="bottom">7.6</td>
</tr>
<tr>
<td valign="bottom">Android</td>
<td valign="bottom">6,798.4</td>
<td valign="bottom">3.9</td>
<td valign="bottom">640.5</td>
<td valign="bottom">0.5</td>
</tr>
<tr>
<td valign="bottom">WebOS</td>
<td valign="bottom">1,193.2</td>
<td valign="bottom">0.7</td>
<td valign="bottom">NA</td>
<td valign="bottom">NA</td>
</tr>
<tr>
<td valign="bottom">Other OSs</td>
<td valign="bottom">1,112.4</td>
<td valign="bottom">0.6</td>
<td valign="bottom">4,026.9</td>
<td valign="bottom">2.9</td>
</tr>
<tr>
<td valign="bottom"><strong>Total</strong></td>
<td valign="bottom"><strong>172,373.1</strong></td>
<td valign="bottom"><strong>100.0</strong></td>
<td valign="bottom"><strong>139,287.9</strong></td>
<td valign="bottom"><strong>100.0</strong></td>
</tr>
</table>
<p>Source: Gartner (February 2010)</p>
<p><strong>Table 1<br /> </strong><strong>Worldwide Mobile Terminal Sales to End Users in 2009 (Thousands of Units)</strong></p>
<table border="1">
<tr>
<td valign="bottom"><strong>Company</strong></td>
<td valign="bottom"><strong>2009</strong><strong> Sales</strong></td>
<td valign="bottom"><strong>2009<br /> Market<br /> Share (%)</strong></td>
<td valign="bottom"><strong>2008</strong><strong> Sales</strong></td>
<td valign="bottom"><strong>2008<br /> Market<br /> Share (%)</strong></td>
</tr>
<tr>
<td valign="bottom">Nokia</td>
<td valign="bottom">440,881.6</td>
<td valign="bottom">36.4</td>
<td valign="bottom">472,314.9</td>
<td valign="bottom">38.6</td>
</tr>
<tr>
<td valign="bottom">Samsung</td>
<td valign="bottom">235,772.0</td>
<td valign="bottom">19.5</td>
<td valign="bottom">199,324.3</td>
<td valign="bottom">16.3</td>
</tr>
<tr>
<td valign="bottom">LG</td>
<td valign="bottom">122,055.3</td>
<td valign="bottom">10.1</td>
<td valign="bottom">102,789.1</td>
<td valign="bottom">8.4</td>
</tr>
<tr>
<td valign="bottom">Motorola</td>
<td valign="bottom">58,475.2</td>
<td valign="bottom">4.8</td>
<td valign="bottom">106,522.4</td>
<td valign="bottom">8.7</td>
</tr>
<tr>
<td valign="bottom">Sony Ericsson</td>
<td valign="bottom">54,873.4</td>
<td valign="bottom">4.5</td>
<td valign="bottom">93,106.1</td>
<td valign="bottom">7.6</td>
</tr>
<tr>
<td valign="bottom">Others</td>
<td valign="bottom">299,179.2</td>
<td valign="bottom">24.7</td>
<td valign="bottom">248,196.1</td>
<td valign="bottom">20.3</td>
</tr>
<tr>
<td valign="bottom"><strong>Total</strong></td>
<td valign="bottom"><strong>1,211,236.6</strong></td>
<td valign="bottom"><strong>100.0</strong></td>
<td valign="bottom"><strong>1,222,252.9</strong></td>
<td valign="bottom"><strong>100.0</strong></td>
</tr>
</table>
<p>Note* This table includes iDEN shipments, but excludes ODM to OEM shipments<strong>.<br /> </strong>Source: Gartner (February 2010)</p>
<div>
<div>
<div><a href="http://www.crunchbase.com/">CrunchBase Information</a></div>
</div>
<div>
<div><a href="http://www.crunchbase.com/product/iphone-3g">iPhone 3G</a></div>
<p />
<div><a href="http://www.crunchbase.com/product/android">Android</a></div>
<p />
<div><a href="http://www.crunchbase.com/company/research-in-motion">Research In Motion</a></div>
<p />
<div>Information provided by <a href="http://www.crunchbase.com/">CrunchBase</a></div>
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